futility and new possibilities

i’ve always been of the opinion that to know something, you really need direct experience. not a controversial statement, i admit, but one i seem to invoke nearly daily in this age of ready information. so when i decided i needed to document some of my performance projects i was wary — what does that mean then, to document? how does it work? how can documentation become a part of the creative foundation of the project?

i’ll give it a shot:



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